

When you approach them, they may jolt around and move to a different location. These are wisps found throughout the dungeon. The dungeon also employs two special mechanics to aid the players throughout: Quest: Pledge: Black Drake Villa - Prove you are truly Undaunted by clearing Black Drake Villa.Quest: Burning Secrets - Recover a book from an abandoned villa before it is burned to the ground.Dungeon: Black Drake Villa - Enter Black Drake Villa and retrieve the mysterious book.Suggested group composition for Black Drake Villa: Each of the main bosses also have a Hard Mode that can be activated by raising the Challenge Banner found in their respective boss chambers, usually next to the entrance.
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Please see the Secret Bosses section of this page for a guide on how to find them. Defeating the secret bosses isn't required to complete the dungeon, but they present the players with extra challenges and loot. The dungeon contains 3 main bosses as well as 4 secret bosses that require some exploration and puzzle-solving to find. Please consult our Endgame Guides page for tips on endgame progession, gearing, etc.īlack Drake Villa is a fire-themed dungeon that consists of three large main areas and four boss chambers with plenty of trash mobs in between. Players should form a well-geared party at endgame level. This is a challenging dungeon in Veteran mode. Go to the ‘character sheet’ tab and spend attribute points to increase the attributes of your choice according to your preferred play-style.Black Drake Villa Veteran Walkthrough & Strategies

There are six attribute types: Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Attributes are the core stats of your characters. What are Attribute Points and how to use them?Īttribute points are used to increase the attributes of the character in Dungeons & Dragons: Dark Alliance. Once all four symbols are illuminated the blue shield will disappear. The fourth symbol is on the wall behind this chest. There is a chest at the end of this room. Look above behind the blue shield.īreak the wooden barricade and enter the backroom (near the attribute point). The second symbol is on the floor near the wall to the right side of the skeleton. There is a big dragon skeleton near the attribute point. You need to stand on the pressure-plate which has this symbol over it. The first symbol is on this fallen pillar. SYMBOL #1Īs soon as you reach the area after traversing through the two portals look for a fallen pillar towards your left. In each pair, only one pressure-plate has the correct symbol (on which you’ve to stand to light-up that symbol). There are four-pairs of pressure-plates near the blue-shield. To light-up the symbol you’ve to stand on the pressure-plate which has that symbol. You need to Light-Up (illuminate) 4 symbols to disarm the shield. You can disarm the shield by solving the pressure-plate puzzle. You need to disarm the blue shield to be able to collect these things. This icy-path will lead you to the attribute point which is surrounded by a blue shield.

A little further after reaching this area you’ll see an icy-path going to the left (you need warmth to safely go through this path). The attribute point is in the area where you reach after traversing through 2 portals. Check the video link at the bottom of the page to see the puzzle solution. This walkthrough will show you how to solve the puzzle and get the attribute point in Act 1 (The Hall of Judgement) of ‘The Fury of Icewing’ mission in the new Dungeons and Dragons Dark Alliance game.
